Beispiel #1
0
 private void Start()
 {
     m_Stats    = FindObjectOfType <PlayerStats>();
     m_Player   = FindObjectOfType <PlayerStatement>();
     m_Respawns = FindObjectOfType <ItemRespawn>();
     playerUI   = FindObjectOfType <PlayerItemsCount>();
     finish     = FindObjectOfType <FinishPoint>();
     alert      = FindObjectOfType <Alert>();
 }
Beispiel #2
0
 private void Start()
 {
     animator   = GetComponent <Animator>();
     stats      = GetComponent <PlayerStats>();
     itemsCount = FindObjectOfType <PlayerItemsCount>();
 }
Beispiel #3
0
 private void Start()
 {
     facingDirection = 1;
     timeBtwAttack   = 2f;
     playerUI        = FindObjectOfType <PlayerItemsCount>();
 }
Beispiel #4
0
 private void Start()
 {
     alert    = FindObjectOfType <Alert>();
     playerUI = FindObjectOfType <PlayerItemsCount>();
 }