private void PlayerWeaponHitEnemy(WeaponEntity weapon, Skeleton enemy) { if (PlayerInstance.IsAttacking) { enemy.ReceiveDamage(PlayerInstance.GetEquippedWeapon().Damage); } }
private void PlayerWeaponHitEnemy(WeaponEntity weapon, Skeleton enemy) { if (PlayerInstance.IsAttacking) { enemy.ReceiveDamage(PlayerInstance.GetEquippedWeapon().Damage); } }