private static void LoseExperience(PlayerInstance ch) { var lostXp = (int)((ch.GetExperienceLevel(ch.Level + 1) - ch.GetExperienceLevel(ch.Level)) * 0.1f); comm.act(ATTypes.AT_FLEE, $"Curse the gods, you've lost {lostXp} experience!", ch, null, null, ToTypes.Character); ch.GainXP(0 - lostXp); }