public void fadeOutBackground() { PlayerInputScript player = FindObjectOfType <PlayerInputScript>(); player.setHighlightedInventoryItemToNull(); player.setHighlightedWorldObjectToNull(); fadeOutImage_exclUI.enabled = true; fadeOutImage_exclUI.color = new Color(fadeOutImageColour.r, fadeOutImageColour.g, fadeOutImageColour.b, 0.5f); }
private IEnumerator fadeAndSwitchScene(string sceneName) { PlayerInputScript player = FindObjectOfType <PlayerInputScript>(); player.setHighlightedInventoryItemToNull(); player.setHighlightedWorldObjectToNull(); yield return(StartCoroutine(fade(1f))); closeMapScreen(); BeforeSceneUnload?.Invoke(); // calls all functions that are 'subscibed' to the BeforeSceneUnload function yield return(SceneManager.UnloadSceneAsync(SceneManager.GetActiveScene().buildIndex)); yield return(StartCoroutine(loadSceneAndSetActive(sceneName))); AfterSceneLoad?.Invoke(); yield return(StartCoroutine(fade(0f))); }