示例#1
0
    /*This is a debug function for the player state machine
     * The gizmo will change a different color depending on the state
     * internal void OnDrawGizmos()
     * {
     *  float radius = 0.5f;
     *  Gizmos.color = inputScript.currentState.GetColor();
     *  Vector3 center = transform.position + new Vector3(0,3,0);
     *  Gizmos.DrawSphere(center, radius);
     * }*/

    internal void Death()
    {
        inputScript.Death();
        //animationScript.PlayDeath();
        StartCoroutine(WaitToDestroy(2f));
    }