示例#1
0
 // Update is called once per frame
 void Update()
 {
     if (!PlayerHealthScript.isDead())
     {
         if (Input.GetKeyDown(KeyCode.Escape) && pause == false)
         {
             Pause();
         }
         else if (Input.GetKeyDown(KeyCode.Escape) && pause == true)
         {
             UnPause();
         }
     }
 }