public void OnTriggerEnter2D(Collider2D hit) { PlayerHealthScript player = hit.gameObject.GetComponent <PlayerHealthScript>(); if (player != null) { player.InflictDamage(gameObject, damage); } }
public void OnTriggerStay2D(Collider2D hit) { PlayerHealthScript target = hit.gameObject.GetComponent <PlayerHealthScript>(); if (target) { target.InflictDamage(gameObject, damageValue); } }