// Start is called before the first frame update void Start() { spawnPoint = transform.position; timer = GameObject.Find("GUI").GetComponentInChildren <Timer>(); if (GameObject.Find("FlipManager") != null) { flipTrigger = PlayerFlipManager.instance; } }
// Start is called before the first frame update void Start() { spawnPoint = transform.position; if (SceneManager.GetActiveScene().name.Contains("LEVEL")) { timer = GameObject.Find("GUI").GetComponentInChildren <Timer>(); } if (GameObject.Find("FlipManager") != null) { flipTrigger = PlayerFlipManager.instance; } }
private void Start() { flipManager = PlayerFlipManager.instance; }