void Start() { m_getbulletObject = FindObjectOfType <PlayerObjectPooling>(); waittiletoRelease = FindObjectOfType <PlayerEnergyPref>(); timerreleaseontrol = waittiletoRelease.GetPlayerBulletReleaseSpeed(); m_game_manager = FindObjectOfType <GameManagerController>(); }
void Start() { m_damageupdate = FindObjectOfType <PlayerEnergyPref>(); m_gateway = FindObjectOfType <PlayerCoinsPrefs>(); m_purchaseGateway = FindObjectOfType <PlayerPrefPurchase>(); }
// Start is called before the first frame update void Start() { m_playerenergy = FindObjectOfType <PlayerEnergyPref>(); Healthdamage = m_playerenergy.GetPlayerDamageEffect(); }