Exemple #1
0
 void Start()
 {
     m_getbulletObject  = FindObjectOfType <PlayerObjectPooling>();
     waittiletoRelease  = FindObjectOfType <PlayerEnergyPref>();
     timerreleaseontrol = waittiletoRelease.GetPlayerBulletReleaseSpeed();
     m_game_manager     = FindObjectOfType <GameManagerController>();
 }
Exemple #2
0
 void Start()
 {
     m_damageupdate    = FindObjectOfType <PlayerEnergyPref>();
     m_gateway         = FindObjectOfType <PlayerCoinsPrefs>();
     m_purchaseGateway = FindObjectOfType <PlayerPrefPurchase>();
 }
Exemple #3
0
 // Start is called before the first frame update
 void Start()
 {
     m_playerenergy = FindObjectOfType <PlayerEnergyPref>();
     Healthdamage   = m_playerenergy.GetPlayerDamageEffect();
 }