示例#1
0
    void Die()
    {
        if (!dead)
        {
            //fade out and reset the current scene.

            gm.playerWin = false;
            gm.roundOver = true;

            Debug.Log("you are dead.");
            transform.Rotate(0, 0, 90);

            AudioManager.singleton.PlaySFX("death");
            feet.MuteFeet();
            StartCoroutine(pEffects.FadeToDeath());
            dead = true;
        }
    }