public void InitializeUi(HomelandsGame game) { _game = game; demos = new Dictionary <Player, PlayerDemo>(); foreach (Player p in _game._playerSystem._players) { PlayerDemo pd = Instantiate(_prefabPlayerDemo, transform); pd.InitializeUi(p); pd.UpdateUi(); demos[p] = pd; } }
private void Start() { player = FindObjectOfType <PlayerDemo>(); boxCollider = GetComponent <BoxCollider>(); }