/// <summary> /// add listeners to the player death event /// </summary> /// <param name="listener"></param> public void AddPlayerDeathListener(UnityAction listener) { playerDeathEvent.AddListener(listener); }
/// <summary> /// adds listener to the invoker invoked by this script /// </summary> /// <param name="listener"> listener for the event </param> public void AddPlayerDeathListener(UnityAction <Enumeration.playerState> listener) { playerDeathEvent.AddListener(listener); }