private void OnCollisionEnter(Collision collision) { if (collision.gameObject.tag == "EnemyBullet") { playerLife.addDamage(25); } }
private void OnTriggerStay(Collider other) { if (other.gameObject == player) { if (Time.time > nextFire) { nextFire = Time.time + fireRate; playerLife.addDamage(40); } } }