// Start is called before the first frame update void Start() { player = GameObject.FindGameObjectWithTag("Player"); playerLife = player.GetComponent <PlayerDataLife>(); shotMan = player.GetComponent <ShootingManager>(); armaActual = shotMan.weaponActived; granadasGunController = shotMan.granades.GetComponent <GunController>(); colorLife = 0; putColorLife(0); }
private void Start() { playerLife = GetComponent <PlayerDataLife>(); weaponController = GetComponent <SelectWeaponController>(); granadesGun = granades.GetComponent <GunController>(); foreach (GameObject item in weaponController.armas) { if (item.tag == "Pistola") { gun = item.GetComponent <GunController>(); } } foreach (GameObject item in weaponController.armas) { if (item.tag == "Subfusil") { Subgun = item.GetComponent <GunController>(); } } }
private void Start() { player = GameObject.FindGameObjectWithTag("Player"); playerLife = player.GetComponent <PlayerDataLife>(); nextFire = Time.time + fireRate; }