public void StatUp(PlayerData.Stats.Stat stat) { if (PlayerData.Instance.UnusedStatPoints > 0) { switch (stat) { case PlayerData.Stats.Stat.DEXTERITY: PlayerData.Instance.rawStats.dexterity++; break; case PlayerData.Stats.Stat.INTELLIGENCE: PlayerData.Instance.rawStats.intelligence++; break; case PlayerData.Stats.Stat.STRENGTH: PlayerData.Instance.rawStats.strength++; break; case PlayerData.Stats.Stat.VITALITY: PlayerData.Instance.rawStats.vitality++; break; } } }
public SpellAttack SetPrimaryStat(PlayerData.Stats.Stat primaryStat) { this.primaryStat = primaryStat; return(this); }