public void StatUp(PlayerData.Stats.Stat stat)
    {
        if (PlayerData.Instance.UnusedStatPoints > 0)
        {
            switch (stat)
            {
            case PlayerData.Stats.Stat.DEXTERITY:
                PlayerData.Instance.rawStats.dexterity++;
                break;

            case PlayerData.Stats.Stat.INTELLIGENCE:
                PlayerData.Instance.rawStats.intelligence++;
                break;

            case PlayerData.Stats.Stat.STRENGTH:
                PlayerData.Instance.rawStats.strength++;
                break;

            case PlayerData.Stats.Stat.VITALITY:
                PlayerData.Instance.rawStats.vitality++;
                break;
            }
        }
    }
Esempio n. 2
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    public SpellAttack SetPrimaryStat(PlayerData.Stats.Stat primaryStat)
    {
        this.primaryStat = primaryStat;

        return(this);
    }