// void OnTriggerStay2Dx(Collider2D collider){ // if (collider.gameObject.tag == "Player" && pC2D.getTempTarget() != gameObject){ // pC2D.targetSetter(gameObject); // } // } void OnTriggerExit2D(Collider2D collider) { if (collider.gameObject.tag == "Player") { if (pC2D.getTempTarget() == gameObject) { pC2D.targetSetter(null); } } }