public void OnTriggerEnter2D(Collider2D collision) { if (collision.tag == "Player") { PlayerController2D personaje = collision.gameObject.GetComponent <PlayerController2D>(); personaje.detener(); StartCoroutine(terminarEscena()); } }
public void OnTriggerEnter2D(Collider2D collision) { if (collision.tag == "Player") { PlayerController2D personaje = collision.gameObject.GetComponent <PlayerController2D>(); personaje.detener(); StartCoroutine(terminarEscena()); } }