private void breakItem(PlayerController player) { PickupObject byId = PickupObjectDatabase.GetById(565); player.AcquirePassiveItemPrefabDirectly(byId as PassiveItem); player.AcquirePassiveItemPrefabDirectly(byId as PassiveItem); player.AcquirePassiveItemPrefabDirectly(byId as PassiveItem); player.AcquirePassiveItemPrefabDirectly(byId as PassiveItem); player.AcquirePassiveItemPrefabDirectly(byId as PassiveItem); Owner.RemovePassiveItem(this.PickupObjectId); }
public override void Pickup(PlayerController player) { if (!this.m_pickedUpThisRun) { AkSoundEngine.PostEvent("Play_OBJ_crystal_shatter_01", base.gameObject); PickupObject byId = PickupObjectDatabase.GetById(565); player.AcquirePassiveItemPrefabDirectly(byId as PassiveItem); player.AcquirePassiveItemPrefabDirectly(byId as PassiveItem); player.AcquirePassiveItemPrefabDirectly(byId as PassiveItem); } base.Pickup(player); GameManager.Instance.OnNewLevelFullyLoaded += this.RandomEffect; }
public override void Pickup(PlayerController player) { bool flag = !this.m_pickedUpThisRun; if (flag) { PickupObject byId = PickupObjectDatabase.GetById(565); player.AcquirePassiveItemPrefabDirectly(byId as PassiveItem); PickupObject byId2 = PickupObjectDatabase.GetById(127); player.AcquirePassiveItemPrefabDirectly(byId2 as PassiveItem); } player.PostProcessProjectile += this.PostProcess; player.PostProcessBeam += this.ProcessBeam; base.Pickup(player); }
public override void OnPostFired(PlayerController player, Gun gun) { int blanksToRemove = 1; if (player.HasPickupID(TitaniumClip.TitaniumClipID)) { blanksToRemove = 2; } if (player.PlayerHasActiveSynergy("Secrets of the Ancients") && UnityEngine.Random.value <= 0.25) { blanksToRemove = 0; } if (player.Blanks >= blanksToRemove) { player.Blanks -= blanksToRemove; } else { player.Blanks = 0; } if (player.PlayerHasActiveSynergy("Paned Expression")) { player.AcquirePassiveItemPrefabDirectly((PickupObjectDatabase.GetById(565)) as PassiveItem); } DoMicroBlank(gun.barrelOffset.position); base.OnPostFired(player, gun); }
protected override void DoEffect(PlayerController user) { if (user.HasPickupID(Gungeon.Game.Items["nn:forsaken_heart"].PickupObjectId)) { if (UnityEngine.Random.value < .50f) { //No curse >:) } else { giveSomeCurse(user); } } else { giveSomeCurse(user); } if (user.PlayerHasActiveSynergy("Transparent Lies")) { PickupObject byId = PickupObjectDatabase.GetById(565); user.AcquirePassiveItemPrefabDirectly(byId as PassiveItem); } timesUsed += 1; user.ForceBlank(25f, 0.5f, false, true, null, true, -1f); if (timesUsed >= 10) { if (!SaveAPIManager.GetFlag(CustomDungeonFlags.USED_FALSE_BLANK_TEN_TIMES)) { SaveAPIManager.SetFlag(CustomDungeonFlags.USED_FALSE_BLANK_TEN_TIMES, true); } } }
protected override void DoEffect(PlayerController user) { AkSoundEngine.PostEvent("Play_OBJ_dice_bless_01", base.gameObject); user.PlayEffectOnActor(ResourceCache.Acquire("Global VFX/VFX_Healing_Sparkles_001") as GameObject, Vector3.zero, true, false, false); // give items PickupObject byId = PickupObjectDatabase.GetById(264); user.AcquirePassiveItemPrefabDirectly(byId as PassiveItem); LootEngine.GivePrefabToPlayer(PickupObjectDatabase.GetById(264).gameObject, user); user.healthHaver.FullHeal(); // curse cleansing StatModifier statModifier = new StatModifier { amount = Mathf.Min((float)(PlayerStats.GetTotalCurse() * -1)), modifyType = StatModifier.ModifyMethod.ADDITIVE, statToBoost = PlayerStats.StatType.Curse }; user.ownerlessStatModifiers.Add(statModifier); user.stats.RecalculateStats(user, true, false); }
private void GiveWoodGuon(FlippableCover obj) { PlayerController owner = base.Owner; var woodGuon = Gungeon.Game.Items["nn:wood_guon_stone"]; owner.AcquirePassiveItemPrefabDirectly(woodGuon as PassiveItem); }
protected override void OnPickedUpByPlayer(PlayerController player) { if (!everPickedUpByPlayer) { player.AcquirePassiveItemPrefabDirectly(PickupObjectDatabase.GetById(565) as PassiveItem); } player.OnReceivedDamage += this.OnHit; base.OnPickedUpByPlayer(player); }
private IEnumerator Crestgain() { PlayerController player = this.Owner; yield return(new WaitForSeconds(1f)); AkSoundEngine.PostEvent("Play_OBJ_metalskin_deflect_01", base.gameObject); PickupObject byId = PickupObjectDatabase.GetById(305); player.AcquirePassiveItemPrefabDirectly(byId as PassiveItem); yield break; }
public override void Pickup(PlayerController player) { bool flag = !this.m_pickedUpThisRun; if (flag) { PickupObject byId = PickupObjectDatabase.GetById(565); player.AcquirePassiveItemPrefabDirectly(byId as PassiveItem); } GameManager.Instance.OnNewLevelFullyLoaded += this.OnNewFloor; base.Pickup(player); }
public override void Pickup(PlayerController player) { bool flag = !this.m_pickedUpThisRun; if (flag) { PickupObject byId = PickupObjectDatabase.GetById(565); player.AcquirePassiveItemPrefabDirectly(byId as PassiveItem); } player.OnUsedBlank += this.OnUsedBlank; base.Pickup(player); }
public override void Pickup(PlayerController player) { if (!this.m_pickedUpThisRun) { for (int i = 0; i < 3; i++) { player.AcquirePassiveItemPrefabDirectly(PickupObjectDatabase.GetById(565) as PassiveItem); } } GameManager.Instance.OnNewLevelFullyLoaded += this.OnNewFloor; base.Pickup(player); }
private static IEnumerator DoShrineEffect(PlayerController player) { float SST = UnityEngine.Random.value; TurtleShrineEffectHandler eff = player.gameObject.GetOrAddComponent <TurtleShrineEffectHandler>(); yield return(null); if (player.characterIdentity == PlayableCharacters.Robot) { player.healthHaver.Armor -= 1; if (SST <= 0.01f) { PickupObject byId = PickupObjectDatabase.GetById(301); player.AcquirePassiveItemPrefabDirectly(byId as PassiveItem); } else { eff.SpawnNewTurtle(); eff.SpawnNewTurtle(); eff.SpawnNewTurtle(); eff.SpawnNewTurtle(); } } else { player.healthHaver.ApplyHealing(-0.5f); if (SST <= 0.005f) { PickupObject byId = PickupObjectDatabase.GetById(301); player.AcquirePassiveItemPrefabDirectly(byId as PassiveItem); } else { eff.SpawnNewTurtle(); eff.SpawnNewTurtle(); } } yield break; }
private IEnumerator RecoverGuonsCoroutine(PlayerController player, int count) { yield return(null); if (UnityEngine.Random.value <= 0.15f && !this.m_advancedSynergyUpgradeActive) { count -= 1; } if (count <= 0) { yield break; } for (int i = 0; i < count; i++) { player.AcquirePassiveItemPrefabDirectly(PickupObjectDatabase.GetById(565) as PassiveItem); } }
private void OnItemPurchased(PlayerController player, ShopItemController obj) { //ETGModConsole.Log("You purchased an item"); if (couponActive) { if (priceChange <= 0) { return; } float curPriceMod = player.stats.GetBaseStatValue(PlayerStats.StatType.GlobalPriceMultiplier); float newPriceMod = curPriceMod + priceChange; player.stats.SetBaseStatValue(PlayerStats.StatType.GlobalPriceMultiplier, newPriceMod, player); //Give the miserly ring if (playerHasMiserlyRing == true && !player.HasPickupID(451)) { PickupObject byId = PickupObjectDatabase.GetById(132); player.AcquirePassiveItemPrefabDirectly(byId as PassiveItem); PlayableCharacters characterIdentity = LastOwner.characterIdentity; if (characterIdentity == PlayableCharacters.Robot) { LootEngine.GivePrefabToPlayer(PickupObjectDatabase.GetById(120).gameObject, LastOwner); LootEngine.GivePrefabToPlayer(PickupObjectDatabase.GetById(120).gameObject, LastOwner); } } else if (playerHasMiserlyRing == true && player.HasPickupID(451)) { applyWeirdHealing(); } //Remove the second active slot upon purchasing an item float curActiveSlots = player.stats.GetBaseStatValue(PlayerStats.StatType.AdditionalItemCapacity); curActiveSlots -= 1; player.stats.SetBaseStatValue(PlayerStats.StatType.AdditionalItemCapacity, curActiveSlots, player); priceChange = -1; player.RemoveActiveItem(this.PickupObjectId); } }
private void RandomEffect() { PlayerController player = this.Owner; AkSoundEngine.PostEvent("Play_WPN_burninghand_shot_01", base.gameObject); if (ETGMod.Databases.Items["Glass Ammolet"] != null && ETGMod.Databases.Items["Glass Chamber"] != null && ETGMod.Databases.Items["Glass Rounds"] != null) { float value = UnityEngine.Random.Range(0.0f, 1.0f); bool SingleStone = value <= 0.3; if (SingleStone && !player.HasPickupID(152)) { //SINGLE STONE AkSoundEngine.PostEvent("Play_OBJ_crystal_shatter_01", base.gameObject); LootEngine.GivePrefabToPlayer(PickupObjectDatabase.GetById(565).gameObject, player); } else { bool DoubleStone = value <= 0.7; if (DoubleStone && !player.HasPickupID(152)) { //DOUBLE STONE AkSoundEngine.PostEvent("Play_OBJ_crystal_shatter_01", base.gameObject); PickupObject byId = PickupObjectDatabase.GetById(565); player.AcquirePassiveItemPrefabDirectly(byId as PassiveItem); LootEngine.GivePrefabToPlayer(PickupObjectDatabase.GetById(565).gameObject, player); } else { bool TripleStone = value <= 0.9; if (TripleStone) { //TRIPLE STONE AkSoundEngine.PostEvent("Play_OBJ_ironcoin_wish_01", base.gameObject); PickupObject byId = PickupObjectDatabase.GetById(565); player.AcquirePassiveItemPrefabDirectly(byId as PassiveItem); player.AcquirePassiveItemPrefabDirectly(byId as PassiveItem); LootEngine.GivePrefabToPlayer(PickupObjectDatabase.GetById(565).gameObject, player); } else { bool Sunglasses = value <= 0.9125; if (Sunglasses) { //SUNGLASSES AkSoundEngine.PostEvent("Play_OBJ_ironcoin_wish_01", base.gameObject); LootEngine.GivePrefabToPlayer(PickupObjectDatabase.GetById(290).gameObject, player); } else { bool Bottle = value <= 0.925; if (Bottle && !player.HasPickupID(558)) { //BOTTLE AkSoundEngine.PostEvent("Play_OBJ_ironcoin_wish_01", base.gameObject); float baseStatValue = player.stats.GetBaseStatValue(PlayerStats.StatType.AdditionalItemCapacity); float num = 1f + baseStatValue; player.stats.SetBaseStatValue(PlayerStats.StatType.AdditionalItemCapacity, num, player); LootEngine.GivePrefabToPlayer(PickupObjectDatabase.GetById(558).gameObject, player); } else { bool Flask = value <= 0.9375; if (Flask && !player.HasPickupID(267)) { //KNIGHT FLASK AkSoundEngine.PostEvent("Play_OBJ_ironcoin_wish_01", base.gameObject); float baseStatValue = player.stats.GetBaseStatValue(PlayerStats.StatType.AdditionalItemCapacity); float num = 1f + baseStatValue; player.stats.SetBaseStatValue(PlayerStats.StatType.AdditionalItemCapacity, num, player); LootEngine.GivePrefabToPlayer(PickupObjectDatabase.GetById(267).gameObject, player); } else { bool Cannon = value <= 0.95; if (Cannon && !player.HasPickupID(540)) { //GLASS CANNON AkSoundEngine.PostEvent("Play_OBJ_ironcoin_wish_01", base.gameObject); LootEngine.GivePrefabToPlayer(PickupObjectDatabase.GetById(540).gameObject, player); } else { bool HeartBottle = value <= 0.9625; if (HeartBottle) { //HEART BOTTLE AkSoundEngine.PostEvent("Play_OBJ_ironcoin_wish_01", base.gameObject); LootEngine.GivePrefabToPlayer(PickupObjectDatabase.GetById(424).gameObject, player); } else { bool GlassRounds = value <= 0.975; if (GlassRounds) { //GLASS ROUNDS AkSoundEngine.PostEvent("Play_OBJ_ironcoin_wish_01", base.gameObject); LootEngine.GivePrefabToPlayer(ETGMod.Databases.Items["Glass Rounds"].gameObject, player); } else { bool GlassAmmolet = value <= 0.9875; if (GlassAmmolet) { //GLASS AMMOLET AkSoundEngine.PostEvent("Play_OBJ_ironcoin_wish_01", base.gameObject); LootEngine.GivePrefabToPlayer(ETGMod.Databases.Items["Glass Ammolet"].gameObject, player); } else { bool GlassChamber = value <= 1; if (GlassChamber) { //GLASS CHAMBER AkSoundEngine.PostEvent("Play_OBJ_ironcoin_wish_01", base.gameObject); LootEngine.GivePrefabToPlayer(ETGMod.Databases.Items["Glass Chamber"].gameObject, player); } } } } } } } } } } } } else if (ETGMod.Databases.Items["Glass Ammolet"] == null || ETGMod.Databases.Items["Glass Chamber"] == null || ETGMod.Databases.Items["Glass Rounds"] == null) { float value = UnityEngine.Random.Range(0.0f, 1.0f); bool SingleStone = value <= 0.3; if (SingleStone && !player.HasPickupID(152)) { //SINGLE STONE AkSoundEngine.PostEvent("Play_OBJ_crystal_shatter_01", base.gameObject); LootEngine.GivePrefabToPlayer(PickupObjectDatabase.GetById(565).gameObject, player); } else { bool DoubleStone = value <= 0.7; if (DoubleStone && !player.HasPickupID(152)) { //DOUBLE STONE AkSoundEngine.PostEvent("Play_OBJ_crystal_shatter_01", base.gameObject); PickupObject byId = PickupObjectDatabase.GetById(565); player.AcquirePassiveItemPrefabDirectly(byId as PassiveItem); LootEngine.GivePrefabToPlayer(PickupObjectDatabase.GetById(565).gameObject, player); } else { bool TripleStone = value <= 0.9; if (TripleStone) { //TRIPLE STONE AkSoundEngine.PostEvent("Play_OBJ_ironcoin_wish_01", base.gameObject); PickupObject byId = PickupObjectDatabase.GetById(565); player.AcquirePassiveItemPrefabDirectly(byId as PassiveItem); player.AcquirePassiveItemPrefabDirectly(byId as PassiveItem); LootEngine.GivePrefabToPlayer(PickupObjectDatabase.GetById(565).gameObject, player); } else { bool Sunglasses = value <= 0.92; if (Sunglasses) { //SUNGLASSES AkSoundEngine.PostEvent("Play_OBJ_ironcoin_wish_01", base.gameObject); LootEngine.GivePrefabToPlayer(PickupObjectDatabase.GetById(290).gameObject, player); } else { bool Bottle = value <= 0.94; if (Bottle && !player.HasPickupID(558)) { //BOTTLE AkSoundEngine.PostEvent("Play_OBJ_ironcoin_wish_01", base.gameObject); float baseStatValue = player.stats.GetBaseStatValue(PlayerStats.StatType.AdditionalItemCapacity); float num = 1f + baseStatValue; player.stats.SetBaseStatValue(PlayerStats.StatType.AdditionalItemCapacity, num, player); LootEngine.GivePrefabToPlayer(PickupObjectDatabase.GetById(558).gameObject, player); } else { bool Flask = value <= 0.96; if (Flask && !player.HasPickupID(267)) { //KNIGHT FLASK AkSoundEngine.PostEvent("Play_OBJ_ironcoin_wish_01", base.gameObject); float baseStatValue = player.stats.GetBaseStatValue(PlayerStats.StatType.AdditionalItemCapacity); float num = 1f + baseStatValue; player.stats.SetBaseStatValue(PlayerStats.StatType.AdditionalItemCapacity, num, player); LootEngine.GivePrefabToPlayer(PickupObjectDatabase.GetById(267).gameObject, player); } else { bool Cannon = value <= 0.98; if (Cannon && !player.HasPickupID(540)) { //GLASS CANNON AkSoundEngine.PostEvent("Play_OBJ_ironcoin_wish_01", base.gameObject); LootEngine.GivePrefabToPlayer(PickupObjectDatabase.GetById(540).gameObject, player); } else { bool HeartBottle = value <= 1; if (HeartBottle) { //HEART BOTTLE AkSoundEngine.PostEvent("Play_OBJ_ironcoin_wish_01", base.gameObject); LootEngine.GivePrefabToPlayer(PickupObjectDatabase.GetById(424).gameObject, player); } } } } } } } } } }