void OnTriggerEnter2D(Collider2D other) { //Debug.Log ("Player OnTriggerEnter2D : " + other.name); // トリガーチェック if (other.tag == "EnemyArm") { EnemyController enemyCtrl = other.GetComponentInParent <EnemyController>(); //Debug.Log(string.Format("EnemyArm Hit {0}",ec.attackEnable)); if (enemyCtrl.attackEnabled) { enemyCtrl.attackEnabled = false; playerCtrl.dir = (playerCtrl.transform.position.x < enemyCtrl.transform.position.x) ? +1 : -1; playerCtrl.AddForceAnimatorVx(-enemyCtrl.attackNockBackVector.x); playerCtrl.AddForceAnimatorVy(enemyCtrl.attackNockBackVector.y); playerCtrl.ActionDamage(enemyCtrl.attackDamage); } } else if (other.tag == "EnemyArmBullet") { FireBullet fireBullet = other.transform.GetComponent <FireBullet>(); if (fireBullet.attackEnabled) { fireBullet.attackEnabled = false; playerCtrl.dir = (playerCtrl.transform.position.x < fireBullet.transform.position.x) ? +1 : -1; playerCtrl.AddForceAnimatorVx(-fireBullet.attackNockBackVector.x); playerCtrl.AddForceAnimatorVy(fireBullet.attackNockBackVector.y); playerCtrl.ActionDamage(fireBullet.attackDamage); Destroy(other.gameObject); } } }
void OnTriggerEnter2D(Collider2D other) { //Debug.Log ("Player OnTriggerEnter2D : " + other.name); // トリガーチェック if (other.tag == "EnemyArm") { EnemyController enemyCtrl = other.GetComponentInParent <EnemyController>(); //Debug.Log(string.Format("EnemyArm Hit {0}",ec.attackEnable)); if (enemyCtrl.attackEnabled) { enemyCtrl.attackEnabled = false; playerCtrl.dir = (playerCtrl.transform.position.x < enemyCtrl.transform.position.x) ? +1 : -1; playerCtrl.AddForceAnimatorVx(-enemyCtrl.attackNockBackVector.x); playerCtrl.AddForceAnimatorVy(enemyCtrl.attackNockBackVector.y); playerCtrl.ActionDamage(enemyCtrl.attackDamage); } } else if (other.tag == "EnemyArmBullet") { FireBullet fireBullet = other.transform.GetComponent <FireBullet>(); if (fireBullet.attackEnabled) { fireBullet.attackEnabled = false; playerCtrl.dir = (playerCtrl.transform.position.x < fireBullet.transform.position.x) ? +1 : -1; playerCtrl.AddForceAnimatorVx(-fireBullet.attackNockBackVector.x); playerCtrl.AddForceAnimatorVy(fireBullet.attackNockBackVector.y); playerCtrl.ActionDamage(fireBullet.attackDamage); Destroy(other.gameObject); } } else if (other.tag == "CameraTrigger") { Camera.main.GetComponent <CameraFollow>().SetCamera(other.GetComponent <StageTrigger_Camera>().param); //Debug.Log(string.Format("CameraTrigger > {0}:{1}", // other.GetComponent<StageTrigger_Camera>().param.tragetType, // other.GetComponent<StageTrigger_Camera>().param.homingType)); } else if (other.name == "DeathCollider") { playerCtrl.Dead(false); // 死亡 } else if (other.name == "DeathCollider_Rock") { if (playerCtrl.transform.position.y < other.transform.position.y) { if ((playerCtrl.transform.position.x < other.transform.position.x && other.transform.parent.rigidbody2D.velocity.x < -1.0f) || (playerCtrl.transform.position.x > other.transform.position.x && other.transform.parent.rigidbody2D.velocity.x > +1.0f) || (other.transform.parent.rigidbody2D.velocity.y < -1.0f)) { playerCtrl.Dead(false); // 死亡 } } } else if (other.tag == "DestroySwitch") { other.GetComponent <StageObject_DestroySwitch>().DestroyStageObject(); } else if (other.tag == "EventTrigger") { other.SendMessage("OnTriggerEnter2D_PlayerEvent", gameObject); } else if (other.tag == "Item") { if (other.name == "Item_Koban") { PlayerController.score += 10; AppSound.instance.SE_ITEM_KOBAN.Play(); } else if (other.name == "Item_Ohoban") { PlayerController.score += 100000; AppSound.instance.SE_ITEM_OHBAN.Play(); } else if (other.name == "Item_Hyoutan") { playerCtrl.SetHP(playerCtrl.hp + playerCtrl.hpMax / 3, playerCtrl.hpMax); AppSound.instance.SE_ITEM_HYOUTAN.Play(); } else if (other.name == "Item_Makimono") { playerCtrl.superMode = true; playerCtrl.GetComponent <Stage_AfterImage>().afterImageEnabled = true; playerCtrl.basScaleX = 2.0f; playerCtrl.transform.localScale = new Vector3(playerCtrl.basScaleX, 2.0f, 1.0f); Invoke("SuperModeEnd", 10.0f); AppSound.instance.SE_ITEM_MAKIMONO.Play(); } else if (other.name == "Item_Key_A") { PlayerController.score += 10000; PlayerController.itemKeyA = true; GameObject.Find("Stage_Item_Key_A").GetComponent <SpriteRenderer>().enabled = true; AppSound.instance.SE_ITEM_KEY.Play(); } else if (other.name == "Item_Key_B") { PlayerController.score += 10000; PlayerController.itemKeyB = true; GameObject.Find("Stage_Item_Key_B").GetComponent <SpriteRenderer>().enabled = true; AppSound.instance.SE_ITEM_KEY.Play(); } else if (other.name == "Item_Key_C") { PlayerController.score += 10000; PlayerController.itemKeyC = true; GameObject.Find("Stage_Item_Key_C").GetComponent <SpriteRenderer>().enabled = true; AppSound.instance.SE_ITEM_KEY.Play(); } Destroy(other.gameObject); } }