示例#1
0
    private IEnumerator respawnFromFallCoroutine()
    {
        playerControler.gameObject.SetActive(false);
        if (deathCounter != 3)
        {
            AudioSource.PlayClipAtPoint(deathSound, transform.position);
            yield return(new WaitForSeconds(1f));

            deathMessageGUI.text = "Avoid falling in gaps!";
            playerControler.respawn();
        }
        yield return(new WaitForSeconds(respawnDelay));

        deathMessageGUI.text = "";
        playerControler.gameObject.SetActive(true);
    }