// Players need to be told to apply their own explosive force to ensure they get knocked back void SyncPlayer(Rigidbody player) { PlayerControlScript script = player.GetComponent <PlayerControlScript>(); if (script) { // Make the player apply it's own explosive force to ensure it reacts accordingly script.ApplyExplosiveForceOverNetwork(transform.position.x, transform.position.y, m_aoeRange, m_aoeMinExplosiveForce, m_aoeMaxExplosiveForce); } }