// Use this for initialization void Start() { rb = GetComponent <Rigidbody> (); if (rb != null) { rb.velocity = new Vector3(-1, 0) * iSpeed; curSpeed = iSpeed; } GameObject p1Score = GameObject.Find("P1Score"); p1Text = p1Score.GetComponent <Text> (); playerOne = GameObject.Find("Player").GetComponent <PlayerOne>(); GameObject p2Score = GameObject.Find("P2Score"); p2Text = p2Score.GetComponent <Text> (); playerTwo = GameObject.Find("PlayerTwo").GetComponent <PlayerTwo>(); if (playerTwo == null) { playerComp = GameObject.Find("PlayerTwo").GetComponent <PlayerComp> (); playerTwo = new PlayerTwo(); } else { playerComp = new PlayerComp(); } clearScore(); }
// Use this for initialization void Start() { m_rigidbody = GetComponent <Rigidbody>(); m_rigidbody.maxAngularVelocity = Speed * 2.0f; playerComp = GetComponent <PlayerComp>(); }
public override void Init(Game game) { Game = game; var playerEntity = Game .Entities .GetWithComponent <PlayerComp>() .Single(); PlayerComp = playerEntity.GetComponent <PlayerComp>(); PlayerPosComp = playerEntity.GetComponent <CurrentPositionComp>(); FOVComp = Game.Entities.GetSingleComponent <FOVComp>(); var boardComp = Game.Entities.GetSingleComponent <BoardComp>(); FOVComp.Init(boardComp, PlayerComp); }
// Use this for initialization protected void Start() { playerComp = GetComponent <PlayerComp>(); }