Ejemplo n.º 1
0
    // Use this for initialization
    void Start()
    {
        rb = GetComponent <Rigidbody> ();
        if (rb != null)
        {
            rb.velocity = new Vector3(-1, 0) * iSpeed;
            curSpeed    = iSpeed;
        }
        GameObject p1Score = GameObject.Find("P1Score");

        p1Text    = p1Score.GetComponent <Text> ();
        playerOne = GameObject.Find("Player").GetComponent <PlayerOne>();
        GameObject p2Score = GameObject.Find("P2Score");

        p2Text    = p2Score.GetComponent <Text> ();
        playerTwo = GameObject.Find("PlayerTwo").GetComponent <PlayerTwo>();
        if (playerTwo == null)
        {
            playerComp = GameObject.Find("PlayerTwo").GetComponent <PlayerComp> ();
            playerTwo  = new PlayerTwo();
        }
        else
        {
            playerComp = new PlayerComp();
        }
        clearScore();
    }
Ejemplo n.º 2
0
    // Use this for initialization
    void Start()
    {
        m_rigidbody = GetComponent <Rigidbody>();
        m_rigidbody.maxAngularVelocity = Speed * 2.0f;

        playerComp = GetComponent <PlayerComp>();
    }
Ejemplo n.º 3
0
        public override void Init(Game game)
        {
            Game = game;

            var playerEntity = Game
                               .Entities
                               .GetWithComponent <PlayerComp>()
                               .Single();

            PlayerComp    = playerEntity.GetComponent <PlayerComp>();
            PlayerPosComp = playerEntity.GetComponent <CurrentPositionComp>();

            FOVComp = Game.Entities.GetSingleComponent <FOVComp>();
            var boardComp = Game.Entities.GetSingleComponent <BoardComp>();

            FOVComp.Init(boardComp, PlayerComp);
        }
Ejemplo n.º 4
0
 // Use this for initialization
 protected void Start()
 {
     playerComp = GetComponent <PlayerComp>();
 }