public static void G_RunFrame() { int i; edict_t ent; level.framenum++; level.time = level.framenum * Defines.FRAMETIME; GameAI.AI_SetSightClient(); if (level.exitintermission) { ExitLevel(); return; } for (i = 0; i < num_edicts; i++) { ent = g_edicts[i]; if (!ent.inuse) { continue; } level.current_entity = ent; Math3D.VectorCopy(ent.s.origin, ent.s.old_origin); if ((ent.groundentity != null) && (ent.groundentity.linkcount != ent.groundentity_linkcount)) { ent.groundentity = null; if (0 == (ent.flags & (Defines.FL_SWIM | Defines.FL_FLY)) && (ent.svflags & Defines.SVF_MONSTER) != 0) { M.M_CheckGround(ent); } } if (i > 0 && i <= maxclients.value) { PlayerClient.ClientBeginServerFrame(ent); continue; } G_RunEntity(ent); } CheckDMRules(); CheckNeedPass(); ClientEndServerFrames(); }