// Start is called before the first frame update void Start() { messageTarget = s => ReciveMessage(s); manager = ChatManager.GetInstance(); inputText = manager.inputText; chat = Socket.Connect(ServerHelper.SERVERPATH + "/" + SocketEvent.chat.ToString()); playerInfo = PlayerCache.GetInstance(); chat.On("connect", () => { Debug.Log("채팅 서버 접속" + chat.IsConnected); chat.On(SocketEvent.chat.ToString(), messageTarget); }); }