private static bool Load(Dictionary <int, TreasureAwardInfo> treasureAward) { using (PlayerBussiness playerBussiness = new PlayerBussiness()) { foreach (TreasureAwardInfo treasureAwardInfo in playerBussiness.GetAllTreasureAward()) { if (!treasureAward.ContainsKey(treasureAwardInfo.ID)) { treasureAward.Add(treasureAwardInfo.ID, treasureAwardInfo); } } } return(true); }