public override void TurnStart() { if (activeTurn) { inactive = true; activeTurn = false; player.HealDamage(player.GetDamageTaken() / 2); GetComponentInParent <BattleAbilityHolder>().SetInactive(); } else { base.TurnStart(); } }
public override void EnemyDeath() { player.HealDamage(healAmount); }
public override void TurnStart() { player.HealDamage(healAmount); }