Example #1
0
    public override void TurnStart()
    {
        if (activeTurn)
        {
            inactive   = true;
            activeTurn = false;
            player.HealDamage(player.GetDamageTaken() / 2);

            GetComponentInParent <BattleAbilityHolder>().SetInactive();
        }
        else
        {
            base.TurnStart();
        }
    }
Example #2
0
 public override void EnemyDeath()
 {
     player.HealDamage(healAmount);
 }
Example #3
0
 public override void TurnStart()
 {
     player.HealDamage(healAmount);
 }