// Grípa í fánastöng void GrabFlagpole(float flagpolePosX) { // Stilla animator rétt animator.SetBool("Jump", false); animator.SetBool("On Flagpole", true); // Færa leikmann á réttan stað MovePlayerXTo(flagpolePosX); SetFrozen(true); // Leikmaður má ekki hreyfa sig // Spila hljóð audioManager.PlayAudio("Grab Flagpole"); }
private void Update() { if (Math.Abs(personageRB.velocity.y) >= 0.1f) { onAir = true; } else { onAir = false; } if (vidas.currentLives > 0) { if (Input.GetKeyDown(KeyCode.Space) && !onAir) { personageRB.AddForce(new Vector2(0, velocidadSalto), ForceMode.Impulse); personageRB.velocity = new Vector2(personageRB.velocity.x / 2, personageRB.velocity.y); playerAudio.PlayAudio(0); aController.ActivateJump(); } float impulsoActual = impulsoHorizontal; if (onAir) { impulsoActual /= 10; } if (Input.GetKey(KeyCode.RightArrow)) { transform.eulerAngles = new Vector3(0, 90, 0); if (personageRB.velocity.x < velocidadHorizontal) { personageRB.AddForce(new Vector2(impulsoActual * StaticComponent.GetCurrentSpeed(), 0), ForceMode.Force); } } else if (Input.GetKey(KeyCode.LeftArrow)) { transform.eulerAngles = new Vector3(0, -90, 0); if (personageRB.velocity.x > -velocidadHorizontal) { personageRB.AddForce(new Vector2(-impulsoActual * StaticComponent.GetCurrentSpeed(), 0), ForceMode.Force); } } else { personageRB.AddForce(new Vector2(-4 * personageRB.velocity.x, 0), ForceMode.Force); } } else { personageRB.AddForce(new Vector2(-4 * personageRB.velocity.x, 0), ForceMode.Force); } }
private void PerderVidas() { if (currentLives > 0) { currentLives -= 1; timerInvencible = 0; invencible = true; aController.animator.SetBool("Invencible", invencible); gameManager.ActualizarVidas(currentLives); if (currentLives <= 0) { Kill(); } else { playerAudio.PlayAudio(1); } } }
public void Die() { // Ef leikmaður er ekki þegar að deyja, stoppa tónlist, spila dauðahljóð og endurræsa senu if (!isDying) { playerController.SetFrozen(true); isDying = true; backgroundAudio.Stop(); audioManager.PlayAudio("Death"); StartCoroutine("WaitThenRestartScene"); } }
public void FlipGravity() { _gravityModifier *= -1; Physics2D.gravity *= -1; _gravitySwitchesLeft--; if (_gravityModifier == -1) { transform.eulerAngles = new Vector2(180, transform.eulerAngles.y); playerAudio.PlayAudio("Gravity_Changed"); } else { transform.eulerAngles = new Vector2(0, transform.eulerAngles.y + 180); playerAudio.StopAudio(); } if (_gravitySwitchesLeft <= 0) { Die(); } }
public void PlayClick() { gameAudio.PlayAudio(0); }
private void Run() { isFalling = false; playerAudio.PlayAudio(running, true); }
private void GetInput() { _moveDir = Input.GetAxisRaw("Horizontal"); if (_isGrounded) { animator.SetFloat("Speed", Mathf.Abs(_moveDir)); } else { animator.SetFloat("Speed", 0); } if (Input.GetButtonDown("Jump") && _isGrounded && _gravityModifier != -1) { _rb.AddForce(new Vector2(0, myProperties.jumpForce * _gravityModifier), ForceMode2D.Impulse); switch (activePlayer) { case ActivePlayer.Explosion: _playerAudio.PlayAudio("Flamey_Jump"); break; case ActivePlayer.Gravity: _playerAudio.PlayAudio("Gravity_Jump"); break; case ActivePlayer.Slime: _playerAudio.PlayAudio("Slime_Jump"); break; default: break; } } if (Input.GetButtonDown("Fire1")) { switch (activePlayer) { case ActivePlayer.Explosion: Instantiate(explosionPrefab, transform.position, transform.rotation); Die(); break; case ActivePlayer.Gravity: if (_gravitySwitchesLeft > 1) { animator.SetTrigger("AbilityGravity"); } break; case ActivePlayer.Teleport: if (_isGrounded) { SpawnPortal(); } break; case ActivePlayer.Slime: if (_isGrounded) { animator.SetTrigger("AbilitySlime"); } break; default: break; } } }
public void KillPlayer() { gameOver.StopGameScene(); playerAudio.PlayAudio(hurt, false); }