void FixedUpdate() { yaw = speedH * Input.GetAxis("Mouse X"); pitch = speedV * -Input.GetAxis("Mouse Y"); roll = transform.eulerAngles.z; if (Input.GetButton("Left")) { roll += rollSpeed * Time.deltaTime; } if (Input.GetButton("Right")) { roll -= rollSpeed * Time.deltaTime; } transform.eulerAngles = new Vector3(transform.eulerAngles.x, transform.eulerAngles.y, roll); transform.Rotate(pitch, yaw, 0f); forward = transform.forward; if (Input.GetButton("Jump")) { rb.velocity += forward * movementStrength * Time.deltaTime; playerAudio.IncreasePitch(); } else { playerAudio.DecreasePitch(); } rb.velocity = forward.normalized * rb.velocity.magnitude; currentSpeed = rb.velocity.magnitude; if (rb.velocity.magnitude > maxSpeed) { rb.velocity = rb.velocity.normalized * maxSpeed; } }