// Use this for initialization void Start() { //Debug.Log(isInDefenseMode); //Debug.Log("Script started"); rb = GetComponent <Rigidbody2D>(); par = GetComponent <PlayerAttackRange>(); boxCollider = GetComponent <BoxCollider2D>(); playerHealthMax = playerHealth; if (playerId == 1) { horizontal = "HorizontalPlayer1"; vertical = "VerticalPlayer1"; jump = "JumpPlayer1"; } else { horizontal = "HorizontalPlayer2"; vertical = "VerticalPlayer2"; jump = "JumpPlayer2"; } playerHealthMax = playerHealth; }
void Start() { playerAnimator = GetComponent <Animator>(); attack = attackRange.GetComponent <PlayerAttackRange>(); }