void setAmts() { if (Input.GetKey(KeyCode.C)) { playerAnxiety.TakeFriends(0); anim.SetTrigger("Back"); Debug.Log("thing"); } else { if (Input.GetKey(KeyCode.A)) { playerAnxiety.TakeFriends(1f); playerAnxiety.TakeAnxiety(-0.1f); anim.SetTrigger("Back"); } else if (Input.GetKey(KeyCode.B)) { playerAnxiety.TakeFriends(0f); playerAnxiety.TakeAnxiety(0.1f); anim.SetTrigger("Back"); } else { playerAnxiety.TakeFriends(0); } } }
void OnTriggerStay(Collider other) { if (other.tag == "Player") { playerAnxiety.TakeAnxiety(0.1f); } }