示例#1
0
 // Start is called before the first frame update
 void Start()
 {
     totalUnitNum      = 0;
     playerAlignScript = PlayerController.GetComponent <PlayerAlign>();
     m_player1         = playerAlignScript.m_Player1;
     m_player2         = playerAlignScript.m_Player2;
 }
示例#2
0
 // Start is called before the first frame update
 void Start()
 {
     selectedUnitObject  = new GameObject();
     selectedUnitName    = " ";
     soldierActionScript = soldierActionController.GetComponent <SoldierActions>();
     playerScript        = GameObject.Find("Players").GetComponent <PlayerAlign>();
     player1             = playerScript.m_Player1;
     player2             = playerScript.m_Player2;
 }
示例#3
0
    // Start is called before the first frame update
    void Start()
    {
        myMouseControllerScript = myMouseController.GetComponent <MouseController>();
        myCamShakeScript        = myCam.GetComponent <CameraShake>();

        m_player1 = PlayerController.GetComponent <PlayerAlign>().m_Player1;
        m_player2 = PlayerController.GetComponent <PlayerAlign>().m_Player2;

        cameraMain = GameObject.Find("Camera");
    }
示例#4
0
 // Start is called before the first frame update
 void Start()
 {
     if (GameManager.Instance == null)
     {
         return;
     }
     destination   = transform.position;
     greenTiles    = new List <GameObject>();
     myPlayerAlign = GameObject.Find("Players");
     m_player1     = myPlayerAlign.GetComponent <PlayerAlign>().m_Player1;
     m_player2     = myPlayerAlign.GetComponent <PlayerAlign>().m_Player2;
     //unitAlign = 0;
 }
示例#5
0
 public void setPlayer2(int nAlign)
 {
     m_Player2 = new PlayerAlign.Players(nAlign);
     m_Player2.modifyMoney(-2);
     GameManager.Instance.myPlayer2 = m_Player2;
 }
示例#6
0
 public void setPlayer1(int nAlign)
 {
     m_Player1 = new PlayerAlign.Players(nAlign);
     GameManager.Instance.myPlayer1 = m_Player1;
 }