// Start is called before the first frame update void Start() { totalUnitNum = 0; playerAlignScript = PlayerController.GetComponent <PlayerAlign>(); m_player1 = playerAlignScript.m_Player1; m_player2 = playerAlignScript.m_Player2; }
// Start is called before the first frame update void Start() { selectedUnitObject = new GameObject(); selectedUnitName = " "; soldierActionScript = soldierActionController.GetComponent <SoldierActions>(); playerScript = GameObject.Find("Players").GetComponent <PlayerAlign>(); player1 = playerScript.m_Player1; player2 = playerScript.m_Player2; }
// Start is called before the first frame update void Start() { myMouseControllerScript = myMouseController.GetComponent <MouseController>(); myCamShakeScript = myCam.GetComponent <CameraShake>(); m_player1 = PlayerController.GetComponent <PlayerAlign>().m_Player1; m_player2 = PlayerController.GetComponent <PlayerAlign>().m_Player2; cameraMain = GameObject.Find("Camera"); }
// Start is called before the first frame update void Start() { if (GameManager.Instance == null) { return; } destination = transform.position; greenTiles = new List <GameObject>(); myPlayerAlign = GameObject.Find("Players"); m_player1 = myPlayerAlign.GetComponent <PlayerAlign>().m_Player1; m_player2 = myPlayerAlign.GetComponent <PlayerAlign>().m_Player2; //unitAlign = 0; }
public void setPlayer2(int nAlign) { m_Player2 = new PlayerAlign.Players(nAlign); m_Player2.modifyMoney(-2); GameManager.Instance.myPlayer2 = m_Player2; }
public void setPlayer1(int nAlign) { m_Player1 = new PlayerAlign.Players(nAlign); GameManager.Instance.myPlayer1 = m_Player1; }