// Update is called once per frame void Update() { healthText.text = player.Level.ToString(); if (player.CurrentXP > 0) { healthSlider.value = (float)player.CurrentXP / (float)player.NextLevelXP(); } else { healthSlider.value = 0; } }
// Update is called once per frame void Update() { healthText.text = player.Level.ToString(); if (player.CurrentXP > 0) { healthSlider.value = (float)player.CurrentXP / (float)player.NextLevelXP(); } else { healthSlider.value = 0; } }