示例#1
0
    // Update is called once per frame
    void Update()
    {
        healthText.text = player.Level.ToString();

        if (player.CurrentXP > 0)
        {
            healthSlider.value = (float)player.CurrentXP / (float)player.NextLevelXP();
        }
        else
        {
            healthSlider.value = 0;
        }
    }