示例#1
0
 private void OnStart(PlayerActor player)
 {
     MapUIContainer.RefreshCommands(0, player.CoSleepCommandInfos);
     MapUIContainer.CommandList.CancelEvent = (System.Action)(() =>
     {
         Singleton <Resources> .Instance.SoundPack.Play(SoundPack.SystemSE.Cancel);
         player.CancelCommand();
         MapUIContainer.SetVisibleHUDExceptStoryUI(true);
         MapUIContainer.StorySupportUI.Open();
     });
     MapUIContainer.SetActiveCommandList(true, "睡眠");
     this._onEndActionDisposable = ObservableExtensions.Subscribe <Unit>(Observable.Take <Unit>((IObservable <M0>) this._onEndAction, 1), (System.Action <M0>)(_ =>
     {
         Dictionary <int, Dictionary <int, Dictionary <int, PlayState> > > playerActionAnimTable = Singleton <Resources> .Instance.Animation.PlayerActionAnimTable;
         PoseKeyPair wakeupPoseId = Singleton <Resources> .Instance.PlayerProfile.PoseIDData.WakeupPoseID;
         PlayState info           = playerActionAnimTable[(int)player.ChaControl.sex][wakeupPoseId.postureID][wakeupPoseId.poseID];
         player.Animation.StopAllAnimCoroutine();
         player.Animation.InitializeStates(info);
         player.SetStand(player.Animation.RecoveryPoint, info.MainStateInfo.InStateInfo.EnableFade, info.MainStateInfo.InStateInfo.FadeSecond, 0);
         player.Animation.PlayInAnimation(info.MainStateInfo.InStateInfo.EnableFade, info.MainStateInfo.InStateInfo.FadeSecond, info.MainStateInfo.FadeOutTime, info.Layer);
         player.CameraControl.Mode = CameraMode.Normal;
         player.CameraControl.RecoverShotType();
         player.CameraControl.EnabledInput = true;
     }));
     this._onEndInAnimDisposable = ObservableExtensions.Subscribe <Unit>(Observable.Take <Unit>((IObservable <M0>) this._onEndInAnim, 1), (System.Action <M0>)(_ =>
     {
         ActorAnimInfo animInfo = player.Animation.AnimInfo;
         player.SetStand(player.Animation.RecoveryPoint, animInfo.endEnableBlend, animInfo.endBlendSec, animInfo.directionType);
         player.Animation.RefsActAnimInfo = true;
         player.Controller.ChangeState("Normal");
         player.ReleaseCurrentPoint();
         if (Object.op_Inequality((Object)player.PlayerController.CommandArea, (Object)null))
         {
             ((Behaviour)player.PlayerController.CommandArea).set_enabled(true);
         }
         MapUIContainer.SetCommandLabelAcception(CommandLabel.AcceptionState.InvokeAcception);
         player.ActivateNavMeshAgent();
         player.IsKinematic = false;
     }));
 }