protected virtual void Reset() { m_rb = GetComponent <Rigidbody2D>(); m_stateMachine = GetComponent <PlayerActionStateMachine>(); }
private void Start() { m_stateMachine = FindObjectOfType <PlayerActionStateMachine>(); }
private void Reset() { m_stateMachine = GetComponent <PlayerActionStateMachine>(); }
private void Reset() { m_stateMachine = GetComponent <PlayerActionStateMachine>(); m_animator = GetComponent <Animator>(); }