コード例 #1
0
 protected virtual void Reset()
 {
     m_rb           = GetComponent <Rigidbody2D>();
     m_stateMachine = GetComponent <PlayerActionStateMachine>();
 }
コード例 #2
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 private void Start()
 {
     m_stateMachine = FindObjectOfType <PlayerActionStateMachine>();
 }
コード例 #3
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 private void Reset()
 {
     m_stateMachine = GetComponent <PlayerActionStateMachine>();
 }
コード例 #4
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 private void Reset()
 {
     m_stateMachine = GetComponent <PlayerActionStateMachine>();
     m_animator     = GetComponent <Animator>();
 }