protected override void Start()
    {
        aim = GetComponent <PlayerAIAim>();

        currentX = 0;
        currentY = 0;
        destX    = Random.Range(-1, 1);
        destY    = Random.Range(-1, 1);

        AIPatrolPatternsArray = new AIPatrolInputPattern[]
        {
            new AIPatrolInputPattern(0, 1, 0, 0),
            new AIPatrolInputPattern(1, 0, 0, 0),
            new AIPatrolInputPattern(1, 1, 0, 0),
            new AIPatrolInputPattern(1, 1, 0, 0),
            new AIPatrolInputPattern(-1, 0, 0, 0),
            new AIPatrolInputPattern(0, -1, 0, 0),
            new AIPatrolInputPattern(-1, -1, 0, 0),
        };
    }
示例#2
0
 protected override void Start()
 {
     aim = GetComponent <PlayerAIAim>();
 }