protected override void Start() { aim = GetComponent <PlayerAIAim>(); currentX = 0; currentY = 0; destX = Random.Range(-1, 1); destY = Random.Range(-1, 1); AIPatrolPatternsArray = new AIPatrolInputPattern[] { new AIPatrolInputPattern(0, 1, 0, 0), new AIPatrolInputPattern(1, 0, 0, 0), new AIPatrolInputPattern(1, 1, 0, 0), new AIPatrolInputPattern(1, 1, 0, 0), new AIPatrolInputPattern(-1, 0, 0, 0), new AIPatrolInputPattern(0, -1, 0, 0), new AIPatrolInputPattern(-1, -1, 0, 0), }; }
protected override void Start() { aim = GetComponent <PlayerAIAim>(); }