示例#1
0
 public void Init(Player.Entity target)
 {
     _target = target;
     _chaseTimer.Start();
 }
示例#2
0
 public void Init(Player.Entity target)
 {
     Speed   = 0;
     _player = target;
 }
示例#3
0
 public void Init(Player.Entity target)
 {
     _player = target;
 }
示例#4
0
 public void Init(Player.Entity target)
 {
 }
示例#5
0
 public void Init(Player.Entity target)
 {
     _target = target;
     GetNode <Timer>("ChaseTimer").Start();
     GetNode <Timer>("ChaseTimer").WaitTime = (float)(_random.NextDouble() * (4.5 - 2.5) + 2.5);
 }