public void Init(Player.Entity target) { _target = target; _chaseTimer.Start(); }
public void Init(Player.Entity target) { Speed = 0; _player = target; }
public void Init(Player.Entity target) { _player = target; }
public void Init(Player.Entity target) { }
public void Init(Player.Entity target) { _target = target; GetNode <Timer>("ChaseTimer").Start(); GetNode <Timer>("ChaseTimer").WaitTime = (float)(_random.NextDouble() * (4.5 - 2.5) + 2.5); }