/// <summary> /// Resumes the paused TimelineAsset, sets the TimeScale to 1 and hides the pause UI /// </summary> public void ResumeTimeline() { _isPaused = false; _playableDirector.ResumeDirector(_defaultPlaybackSpeed); _pauseScreenCanvasGroup.alpha = 0f; _pauseScreenCanvasGroup.interactable = false; _pauseScreenCanvasGroup.blocksRaycasts = false; Time.timeScale = 1f; }