示例#1
0
 private void Start()
 {
     playableCharacterInfo = GetComponentInParent <CharacterInfoUI>().playableCharacterInfo;
     AssignSlot(playableCharacterInfo.equipmentDict[equipmentType]);
 }
示例#2
0
 private void Start()
 {
     playableCharacterInfo = GetComponentInParent <CharacterInfoUI>().playableCharacterInfo;
 }