public static PlayableBinding Create(string name, UnityEngine.Object key) { return(PlayableBinding.CreateInternal(name, key, typeof(Animator), CreateAnimationOutput)); }
public static PlayableBinding Create(string name, UnityEngine.Object key) { return(PlayableBinding.CreateInternal(name, key, typeof(RenderTexture), new PlayableBinding.CreateOutputMethod(TexturePlayableBinding.CreateTextureOutput))); }
public static PlayableBinding Create(string name, UnityEngine.Object key) { return(PlayableBinding.CreateInternal(name, key, typeof(AudioSource), CreateAudioOutput)); }