public static PlayableBinding Create(string name, UnityEngine.Object key)
 {
     return(PlayableBinding.CreateInternal(name, key, typeof(Animator), CreateAnimationOutput));
 }
예제 #2
0
 public static PlayableBinding Create(string name, UnityEngine.Object key)
 {
     return(PlayableBinding.CreateInternal(name, key, typeof(RenderTexture), new PlayableBinding.CreateOutputMethod(TexturePlayableBinding.CreateTextureOutput)));
 }
 public static PlayableBinding Create(string name, UnityEngine.Object key)
 {
     return(PlayableBinding.CreateInternal(name, key, typeof(AudioSource), CreateAudioOutput));
 }