public override void OnEnter() { try{ if (SetEventProperties.properties == null) { throw new System.ArgumentException("no properties"); } for (int i = 0; i < keys.Length; i++) { Debug.Log(keys[i].Value); if (SetEventProperties.properties.ContainsKey(keys[i].Value)) { Debug.Log("found"); PlayMakerUtils.ApplyValueToFsmVar(this.Fsm, datas[i], SetEventProperties.properties[keys[i].Value]); } else { Debug.Log("not found"); } } }catch (Exception e) { Debug.Log("no properties found " + e); } Finish(); }
public void GetItemAtIndex() { if (!isProxyValid()) { return; } if (result.IsNone) { Fsm.Event(failureEvent); return; } object element = null; try{ element = proxy.arrayList[atIndex.Value]; }catch (System.Exception e) { Debug.Log(e.Message); Fsm.Event(failureEvent); return; } PlayMakerUtils.ApplyValueToFsmVar(Fsm, result, element); }
public void GetRandomItem() { if (!base.isProxyValid()) { return; } int num = UnityEngine.Random.Range(0, this.proxy.arrayList.Count); object value = null; try { value = this.proxy.arrayList[num]; } catch (Exception ex) { Debug.LogWarning(ex.Message); base.Fsm.Event(this.failureEvent); return; } this.randomIndex.Value = num; if (!PlayMakerUtils.ApplyValueToFsmVar(base.Fsm, this.randomItem, value)) { Debug.LogWarning("ApplyValueToFsmVar failed"); base.Fsm.Event(this.failureEvent); return; } }
public void GetItemAtIncrement() { if (!isProxyValid()) { return; } object element = null; int targetIndex = baseIndex.Value + increment.Value; if (targetIndex >= 0) { resultIndex.Value = (baseIndex.Value + increment.Value) % proxy.arrayList.Count; } else { resultIndex.Value = proxy.arrayList.Count - Mathf.Abs(baseIndex.Value + increment.Value) % proxy.arrayList.Count; } element = proxy.arrayList[resultIndex.Value]; PlayMakerUtils.ApplyValueToFsmVar(Fsm, result, element); }
public void GetRandomItem() { if (!isProxyValid()) { return; } int index = Random.Range(0, proxy.arrayList.Count); // IS THIS TRUE? if I do count-1 I never get the last item picked... object element = null; try{ element = proxy.arrayList[index]; }catch (System.Exception e) { Debug.LogWarning(e.Message); Fsm.Event(failureEvent); return; } randomIndex.Value = index; bool ok = PlayMakerUtils.ApplyValueToFsmVar(Fsm, randomItem, element); if (!ok) { Debug.LogWarning("ApplyValueToFsmVar failed"); Fsm.Event(failureEvent); return; } }
public override void OnEnter() { user.Value = LastUser; channel.Value = LastChannel; messagesCount.Value = LastMessages.Length; if (!senders.IsNone) { senders.Values = LastSenders; } if (!messagesAsString.IsNone) { messagesAsString.Values = LastMessages.Cast <object> () .Select(x => x.ToString()) .ToArray(); } int i = 0; foreach (FsmVar _var in messages) { if (LastMessages.Length > i) { PlayMakerUtils.ApplyValueToFsmVar(this.Fsm, _var, LastMessages[i]); } i++; } Finish(); }
public void GetRandomItem() { if (!isProxyValid()) { return; } int index = GetRandomWeightedIndex(_weights); object element = null; try{ element = proxy.arrayList[index]; }catch (System.Exception e) { Debug.LogWarning(e.Message); Fsm.Event(failureEvent); return; } randomIndex.Value = index; bool ok = PlayMakerUtils.ApplyValueToFsmVar(Fsm, randomItem, element); if (!ok) { Debug.LogWarning("ApplyValueToFsmVar failed"); Fsm.Event(failureEvent); return; } }
public void GetItemAtIndex() { if (!isProxyValid()) { return; } if (result.IsNone) { return; } object element = null; currentIndex.Value = nextItemIndex; try{ element = proxy.arrayList[nextItemIndex]; }catch (System.Exception e) { Debug.Log(e.Message + "" + Fsm.GameObjectName + "\nFsm: " + Fsm.Name + "\nState: " + Fsm.ActiveStateName); Fsm.Event(failureEvent); return; } PlayMakerUtils.ApplyValueToFsmVar(Fsm, result, element); }
public override void OnEnter() { foreach (FsmVar _fsmVar in variables) { PlayMakerUtils.ApplyValueToFsmVar(this.Fsm, _fsmVar, null); } Finish(); }
public void Get() { if (!base.isProxyValid()) { return; } if (!this.proxy.hashTable.ContainsKey(this.key.Value)) { base.Fsm.Event(this.KeyNotFoundEvent); return; } PlayMakerUtils.ApplyValueToFsmVar(base.Fsm, this.result, this.proxy.hashTable[this.key.Value]); base.Fsm.Event(this.KeyFoundEvent); }
public void Get() { if (!base.isProxyValid()) { return; } for (int i = 0; i < this.keys.Length; i++) { if (this.proxy.hashTable.ContainsKey(this.keys[i].Value)) { PlayMakerUtils.ApplyValueToFsmVar(base.Fsm, this.results[i], this.proxy.hashTable[this.keys[i].Value]); } } }
bool getRoomProperties() { Room _room = PhotonNetwork.CurrentRoom; bool _isInRoom = _room != null; isInRoom.Value = _isInRoom; if (_isInRoom) { if (isInRoomEvent != null) { Fsm.Event(isInRoomEvent); } } else { if (isNotInRoomEvent != null) { Fsm.Event(isNotInRoomEvent); } return(false); } // we get the room properties RoomName.Value = _room.Name; maxPlayers.Value = _room.MaxPlayers; open.Value = _room.IsOpen; visible.Value = _room.IsVisible; playerCount.Value = _room.PlayerCount; autoCleanUp.Value = _room.AutoCleanUp; expectedUsers.Values = _room.ExpectedUsers; // get the custom properties int i = 0; foreach (FsmString key in customPropertyKeys) { if (_room.CustomProperties.ContainsKey(key.Value)) { PlayMakerUtils.ApplyValueToFsmVar(this.Fsm, customPropertiesValues[i], _room.CustomProperties[key.Value]); } else { return(false); } i++; } return(true); }
public void Get() { if (!isProxyValid()) { return; } for (int i = 0; i < keys.Length; i++) { if (proxy.hashTable.ContainsKey(keys[i].Value)) { PlayMakerUtils.ApplyValueToFsmVar(Fsm, results[i], proxy.hashTable[keys[i].Value]); } } }
public void Get() { if (!isProxyValid()) { return; } if (!proxy.hashTable.ContainsKey(key.Value)) { Fsm.Event(KeyNotFoundEvent); return; } PlayMakerUtils.ApplyValueToFsmVar(Fsm, result, proxy.hashTable[key.Value]); Fsm.Event(KeyFoundEvent); }
public static void StoreNodeProperties(Fsm fsm, XmlNode node, FsmXmlProperty[] properties) { int prop_i = 0; foreach (FsmXmlProperty prop in properties) { string _property = DataMakerXmlActions.GetNodeProperty(node, prop.property.Value); PlayMakerUtils.ApplyValueToFsmVar( fsm, prop.variable, PlayMakerUtils.ParseValueFromString(_property, prop.variable.Type) ); prop_i++; } }
bool getLastMessagePlayerProperties() { // get the photon proxy for Photon RPC access GameObject go = GameObject.Find("PlayMaker Photon Proxy"); if (go == null) { return(false); } // get the proxy component PlayMakerPhotonProxy _proxy = go.GetComponent <PlayMakerPhotonProxy>(); if (_proxy == null) { return(false); } Player _player = _proxy.lastMessagePhotonPlayer; if (_player == null) { return(false); } name.Value = _player.NickName; ID.Value = _player.ActorNumber; isLocal.Value = _player.IsLocal; isMasterClient.Value = _player.IsMasterClient; // get the custom properties int i = 0; foreach (FsmString key in customPropertyKeys) { if (!_player.CustomProperties.ContainsKey(key.Value)) { return(false); } PlayMakerUtils.ApplyValueToFsmVar(this.Fsm, customPropertiesValues[i], _player.CustomProperties[key.Value]); i++; } return(true); }
void DoGetRandom() { int index = Random.Range(0, _keys.Count); object element = null; try{ element = proxy.hashTable[_keys[index]]; }catch (System.Exception e) { Debug.LogError(e.Message); Fsm.Event(failureEvent); return; } key.Value = (string)_keys[index]; PlayMakerUtils.ApplyValueToFsmVar(Fsm, result, element); }
public override void OnEnter() { for (int i = 0; i < keys.Length; i++) { if (keys[i].IsNone) { continue; } int keyHash = StringUtils.GetHashCode(keys[i].Value); if (PlayMakerEventData.ContainsKey(keyHash)) { PlayMakerUtils.ApplyValueToFsmVar(this.Fsm, datas[i], PlayMakerEventData.GetValue(keyHash)); } } Finish(); }
public void GetItemAtIndex() { if (!base.isProxyValid()) { return; } object value = null; try { value = this.proxy.arrayList[this.nextItemIndex]; } catch (Exception ex) { Debug.LogError(ex.Message); base.Fsm.Event(this.failureEvent); return; } PlayMakerUtils.ApplyValueToFsmVar(base.Fsm, this.result, value); }
public void GetItemAtIndex() { if (!isProxyValid()) { return; } currentIndex.Value = countBase - nextItemIndex; object element = null; try{ element = proxy.arrayList[currentIndex.Value]; }catch (System.Exception e) { Debug.LogError(e.Message); Fsm.Event(failureEvent); return; } PlayMakerUtils.ApplyValueToFsmVar(Fsm, result, element); }
public void GetItemAtIndex() { if (!isProxyValid()) { return; } object element = null; try{ element = proxy.hashTable[_keys[nextItemIndex]]; }catch (System.Exception e) { Debug.LogError(e.Message); Fsm.Event(failureEvent); return; } key.Value = (string)_keys[nextItemIndex]; PlayMakerUtils.ApplyValueToFsmVar(Fsm, result, element); }
public void GetItemAtIndex(){ if (! isProxyValid()) return; object element = null; try{ element = proxy.hashTable[_keys[nextItemIndex]]; }catch(System.Exception e){ Debug.Log(e.Message +""+ Fsm.GameObjectName + "\nFsm: " + Fsm.Name + "\nState: " + Fsm.ActiveStateName); Fsm.Event(failureEvent); return; } key.Value = (string)_keys[nextItemIndex]; PlayMakerUtils.ApplyValueToFsmVar(Fsm,result,element); }
void DoFindMaximumValue() { if (!isProxyValid()) { return; } VariableType _targetType = maximumValue.Type; if (!supportedTypes.Contains(maximumValue.Type)) { return; } float max = float.NegativeInfinity; int maxIndex = 0; int index = 0; foreach (object _obj in proxy.arrayList) { try{ float _val = PlayMakerUtils.GetFloatFromObject(_obj, _targetType, true); if (max < _val) { max = _val; maxIndex = index; } }finally{ } index++; } maximumValueIndex.Value = maxIndex; PlayMakerUtils.ApplyValueToFsmVar(this.Fsm, maximumValue, proxy.arrayList[maxIndex]); }
public override void OnEnter() { if (!status.IsNone) { status.Value = (Enum)Enum.ToObject(status.EnumType, LastStatus); } if (!statusAsInt.IsNone) { statusAsInt.Value = LastStatus; } if (!gotMessage.IsNone) { gotMessage.Value = LastGotMessage; } if (!message.IsNone) { if (message.Type == VariableType.Array) { object[] _lastMessages = (object[])LastMessage; if (_lastMessages != null) { PlayMakerUtils.ApplyValueToFsmVar(this.Fsm, message, _lastMessages); } } else { message.SetValue(LastMessage); } } if (gotMessageEvent != null && LastGotMessage) { this.Fsm.Event(gotMessageEvent); } Finish(); }
bool getOwnerProperties() { if (_networkView == null) { return(false); } Player _player = _networkView.Owner; if (_player == null) { return(false); } nickname.Value = _player.NickName; userID.Value = _player.UserId; actorNumber.Value = _player.ActorNumber; isLocal.Value = _player.IsLocal; isMasterClient.Value = _player.IsMasterClient; // get the custom properties int i = 0; foreach (FsmString key in customPropertyKeys) { if (_player.CustomProperties.ContainsKey(key.Value)) { PlayMakerUtils.ApplyValueToFsmVar(this.Fsm, customPropertiesValues[i], _player.CustomProperties[key.Value]); } else { return(false); } i++; } return(true); }
public void GetItemAtIndex() { if (itemName.IsNone) { return; } object element = null; currentIndex.Value = nextItemIndex; try { element = (string)gdeData[nextItemIndex]; } catch (System.Exception e) { Debug.LogError(e.Message); Fsm.Event(failureEvent); return; } PlayMakerUtils.ApplyValueToFsmVar(Fsm, itemName, element); }
bool getLastMessagePlayerProperties() { if (PlayMakerPhotonProxy.Instance == null) { Debug.LogError("PlayMakerPhotonProxy is missing in the scene"); return(false); } Player _player = PlayMakerPhotonProxy.Instance.lastMessagePhotonPlayer; if (_player == null) { return(false); } nickName.Value = _player.NickName; actorNumber.Value = _player.ActorNumber; userId.Value = _player.UserId; isLocal.Value = _player.IsLocal; isMasterClient.Value = _player.IsMasterClient; // get the custom properties int i = 0; foreach (FsmString key in customPropertyKeys) { if (!_player.CustomProperties.ContainsKey(key.Value)) { return(false); } PlayMakerUtils.ApplyValueToFsmVar(this.Fsm, customPropertiesValues[i], _player.CustomProperties[key.Value]); i++; } return(true); }
void DoGetSpanTimeInfo() { TimeSpan span = new TimeSpan(); if (timeSpanCreate == TimeSpanCreate.TryParse) { /*bool _success = */ TimeSpan.TryParse(timeSpan.Value, out span); } else if (timeSpanCreate == TimeSpanCreate.FromSeconds) { span = TimeSpan.FromSeconds(Convert.ToDouble(timeSpan.Value)); } int i = 0; foreach (TimeSpanProperties _prop in properties) { FsmVar _var = values[i]; switch (_prop) { case TimeSpanProperties.Milliseconds: PlayMakerUtils.ApplyValueToFsmVar(this.Fsm, _var, span.Milliseconds); break; case TimeSpanProperties.TotalMilliseconds: PlayMakerUtils.ApplyValueToFsmVar(this.Fsm, _var, span.TotalMilliseconds); break; case TimeSpanProperties.Seconds: PlayMakerUtils.ApplyValueToFsmVar(this.Fsm, _var, span.Seconds); break; case TimeSpanProperties.TotalSeconds: PlayMakerUtils.ApplyValueToFsmVar(this.Fsm, _var, span.TotalSeconds); break; case TimeSpanProperties.Hours: PlayMakerUtils.ApplyValueToFsmVar(this.Fsm, _var, span.Hours); break; case TimeSpanProperties.TotalHours: PlayMakerUtils.ApplyValueToFsmVar(this.Fsm, _var, span.TotalHours); break; case TimeSpanProperties.Minutes: PlayMakerUtils.ApplyValueToFsmVar(this.Fsm, _var, span.Minutes); break; case TimeSpanProperties.totalMinutes: PlayMakerUtils.ApplyValueToFsmVar(this.Fsm, _var, span.TotalMinutes); break; case TimeSpanProperties.Days: PlayMakerUtils.ApplyValueToFsmVar(this.Fsm, _var, span.Days); break; case TimeSpanProperties.TotalDays: PlayMakerUtils.ApplyValueToFsmVar(this.Fsm, _var, span.TotalDays); break; default: PlayMakerUtils.ApplyValueToFsmVar(this.Fsm, _var, 0); break; } i++; } }
public override void OnEnter() { if (string.IsNullOrEmpty(jsonString.Value)) { LogWarning("json raw string is empty"); Fsm.Event(failureEvent); Finish(); return; } Hashtable jsonHash; try { jsonHash = (Hashtable)JSON.JsonDecode(jsonString.Value); if (jsonHash == null) { LogWarning("json content is null"); return; } } catch (System.Exception e) { LogError("Json parsing error " + e.Message); Fsm.Event(failureEvent); Finish(); return; } if (jsonHash == null) { LogError("Json parsing failed "); Fsm.Event(failureEvent); Finish(); return; } int i = 0; foreach (FsmString _key in keys) { object _val = jsonHash[_key.Value]; if (_val != null) { //Debug.Log(_val.GetType().Name); if (_val.GetType() == typeof(Hashtable)) { if (values[i].Type == VariableType.GameObject) { // we put it into a hashtable with a proper reference to it; PlayMakerHashTableProxy _proxy = GetHashTableProxyPointer(values[i].gameObjectValue, _key.Value, true); if (_proxy != null) { Hashtable _table = (Hashtable)_val; foreach (DictionaryEntry _entry in _table) { if (_entry.Value.GetType() == typeof(Hashtable) || _entry.Value.GetType() == typeof(ArrayList)) { _proxy.hashTable[_entry.Key] = JSON.JsonEncode(_entry.Value); } else { _proxy.hashTable[_entry.Key] = _entry.Value; } } } } else if (values[i].Type == VariableType.String) { PlayMakerUtils.ApplyValueToFsmVar(Fsm, values[i], JSON.JsonEncode(_val)); } } else if (_val.GetType() == typeof(ArrayList)) { if (values[i].Type == VariableType.GameObject) { // we put it into a arraylist with a proper reference to it; PlayMakerArrayListProxy _proxy = GetArrayListProxyPointer(values[i].gameObjectValue, "", true); if (_proxy != null) { // Debug.Log("We are in"); ArrayList _list = (ArrayList)_val; foreach (object _entry in _list) { // Debug.Log(_entry); if (_entry.GetType() == typeof(Hashtable) || _entry.GetType() == typeof(ArrayList)) { _proxy.arrayList.Add(JSON.JsonEncode(_entry)); } else { _proxy.arrayList.Add(_entry); } } } } else if (values[i].Type == VariableType.String) { PlayMakerUtils.ApplyValueToFsmVar(Fsm, values[i], JSON.JsonEncode(_val)); } } else { PlayMakerUtils.ApplyValueToFsmVar(Fsm, values[i], _val); } } i++; } Fsm.Event(successEvent); Finish(); }
public override void OnEnter() { //check if we are in a room or not //if (PhotonNetwoek.is) if (!PhotonNetwork.insideLobby) { Fsm.Event(notInLobbyEvent); Finish(); return; } if (nextRoomIndex == 0) { rooms = PhotonNetwork.GetRoomList(); } if (rooms.Length == 0) { nextRoomIndex = 0; Fsm.Event(noRoomsEvent); Fsm.Event(finishedEvent); Finish(); return; } if (nextRoomIndex >= rooms.Length) { nextRoomIndex = 0; Fsm.Event(finishedEvent); Finish(); return; } _room = rooms[nextRoomIndex]; // we get the room properties RoomName.Value = _room.Name; maxPlayers.Value = _room.MaxPlayers; open.Value = _room.IsOpen; visible.Value = _room.IsVisible; playerCount.Value = _room.PlayerCount; // get the custom properties int i = 0; foreach (FsmString key in customPropertyKeys) { if (_room.CustomProperties.ContainsKey(key.Value)) { PlayMakerUtils.ApplyValueToFsmVar(this.Fsm, customPropertiesValues[i], _room.CustomProperties[key.Value]); } i++; } nextRoomIndex++; Fsm.Event(loopEvent); Finish(); }