public void WinLoss(PlayGameVM playGame, int userProfileID) { foreach (var player in playGame.Players) { if (player != null) { if (userProfileID == player.UserProfileID) { player.Wins += 1; player.OverAllScore += playGame.Score; UserProfile.UpdateUserProfile(player); } else { player.Losses += 1; UserProfile.UpdateUserProfile(player); } } } GameVM game = Game.GetGameByID(playGame.GameID); game.Score = 0; game.LastLetter = GetLetter(); game.PlayerTurn = NextTurnLeave(game, userProfileID); Game.UpdateGame(game); WordBank.DeleteWordBank(game.GameID); }
public ActionResult ChosenGame(int gameID) { TempData["Play"] = true; PlayGameVM playGame = Game.SelectGame(gameID); playGame.AllGames = Game.GetMyGames((int)Session["ID"]); return(View("PlayGame", playGame)); }
private void AddScore(PlayGameVM playGame, int userProfileID) { var game = Game.GetGameByID(playGame.GameID); game.Score += (playGame.Word.Length * 5); game.LastLetter = playGame.Word[(playGame.Word.Length - 1)].ToString(); NextTurn(game, userProfileID); }
public ActionResult PlayGame() { TempData["Play"] = false; PlayGameVM playGame = new PlayGameVM() { AllGames = Game.GetMyGames((int)Session["ID"]) }; return(View(playGame)); }
public void AddWord(PlayGameVM playGame, int userProfileID) { WordBankVM wordBank = new WordBankVM() { Words = playGame.Word, GameID = playGame.GameID }; AddScore(playGame, userProfileID); WordBank.AddWordBank(wordBank); }
public ActionResult PlayGame(PlayGameVM playGame) { if (ModelState.IsValid) { if (WordBank.NewWord(playGame.Word, playGame.GameID)) { Game.AddWord(playGame, (int)Session["ID"]); return(RedirectToAction("PlayGame", "Game", new { area = "" })); } else { Game.WinLoss(playGame, (int)Session["ID"]); return(RedirectToAction("PlayGame", "Game", new { area = "" })); } } else { return(View("PlayGame")); } }
public IActionResult PlayGame(int id, string command, string buffer) { var _playgame = new PlayGameVM { GameID = id.ToString().Trim() }; //Check to see if the player has an active game string _InstanceID = HttpContext.Session.GetString("InstanceID"); if (_InstanceID == "-1") // If no active game then crete a new game { var gameMove = _adventureController.NewGameByID(id); HttpContext.Session.SetString("InstanceID", gameMove.InstanceID.ToString()); _playgame.Buffer = ""; _playgame.RoomName = gameMove.RoomName; _playgame.Message = gameMove.RoomMessage; _playgame.Items = gameMove.ItemsMessage; _playgame.HealthReport = "Good To Go!"; _playgame.GamerTag = gameMove.PlayerName; return(View("playgame", _playgame)); } // clean up the command if (command == null) { command = ""; } else { var clen = command.Length; if (clen > 64) { clen = 64; } command = command.Substring(0, clen); // limit the input length } var move = new GameMove { Move = command, InstanceID = _InstanceID }; var gmr = _adventureController.GameMove(move); // Set the Instance ID in the session HttpContext.Session.SetString("InstanceID", gmr.InstanceID.ToString()); // map the game move result to the output view model _playgame.RoomName = gmr.RoomName; _playgame.Message = gmr.RoomMessage; _playgame.Items = gmr.ItemsMessage; _playgame.HealthReport = gmr.HealthReport; _playgame.GamerTag = gmr.PlayerName; // add the command to the buffer. The greater than below is the command prompt string newbuffer; newbuffer = buffer + "\r\n>" + command + "\r\n"; _playgame.Buffer = newbuffer; return(View("playgame", _playgame)); }