void Awake() { isOpponent = (name.Contains("PositionB")); anim = GetComponentInChildren <Animator>(); faceAnimController = GetComponentInChildren <PlayFaceAnimations>(); playerAnimator = GetComponentInChildren <Character_Animations>(); chooseOptionsScript = FindObjectOfType <ChooseOptionsManagerScript>(); gameSceneScript = FindObjectOfType <GameSceneScript>(); }
public void ChangeCurrentActiveCharacter() { charPlaceFaceAnim [curCharInt].gameObject.SetActive(false); if (curCharInt < charPlaceFaceAnim.Length - 1) { curCharInt += 1; } else { curCharInt = 0; } charPlaceFaceAnim [curCharInt].gameObject.SetActive(true); faceAnimations = charPlaceFaceAnim [curCharInt].GetComponent <PlayFaceAnimations>(); }
// Use this for initialization void Start( ) { m_FaceAnimations = gameObject.GetComponent <PlayFaceAnimations>(); }
// Use this for initialization void Start() { pfScript = GetComponent <PlayFaceAnimations>(); StartCoroutine(CycleAnims()); }
void Start() { charPlaceFaceAnim [0].gameObject.SetActive(true); faceAnimations = charPlaceFaceAnim [0].GetComponent <PlayFaceAnimations>(); }